Jumat, 23 November 2012

PDF Ebook Learning Swift: Building Apps for macOS, iOS, and Beyond

PDF Ebook Learning Swift: Building Apps for macOS, iOS, and Beyond

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Learning Swift: Building Apps for macOS, iOS, and Beyond

Learning Swift: Building Apps for macOS, iOS, and Beyond


Learning Swift: Building Apps for macOS, iOS, and Beyond


PDF Ebook Learning Swift: Building Apps for macOS, iOS, and Beyond

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Learning Swift: Building Apps for macOS, iOS, and Beyond

About the Author

Paris Buttfield-Addison is a producer and co-founder at Secret Lab, a mobile development studio based in beautiful Hobart, Australia. Secret Lab builds games for mobile devices, and primarily for children, such as the AIMIA winning (2014) ABC Play School apps for iPad.Paris formerly worked with Meebo (which was acquired by Google) as mobile product manager. He has a BA in History, and a PhD in Computing/HCI, and has written nearly a dozen technical, game design, and mobile development books, mostly for O’Reilly Media.Paris can be found on Twitter @parisba. He still thinks digital watches are a pretty neat idea.For more info visit Secret Lab or paris.id.au.Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard.He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time).Jon is also a researcher in Human-Computer Interaction working towards a PhD.Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

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Product details

Paperback: 516 pages

Publisher: O'Reilly Media; 2 edition (April 27, 2017)

Language: English

ISBN-10: 1491967064

ISBN-13: 978-1491967065

Product Dimensions:

7 x 1 x 9.2 inches

Shipping Weight: 1.9 pounds (View shipping rates and policies)

Average Customer Review:

2.9 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#1,075,225 in Books (See Top 100 in Books)

The book is well done, and the only reason it isn't 5-star for me is that 2/3 of the book shows how to write iOS apps. The book is written for the typical Apple app developer, and most of them are only interested in iOS development. If you want to learn many of the fine details of writing apps for your Mac, look someplace else. Five stars for iOS, three for MacOS, I'll compromise on four

I agree that the content is, in fact, out of date (or just incorrect?). I bought the first edition and was working my way through finding lots of inconsistencies between the book and what I was actually seeing in Xcode. So I bought the second edition, thinking it would be up to date (published 4 months before I bought it). I confirmed that I was running the right versions of Swift and Xcode. (The book only specifies major revision number.) It's extremely frustrating trying to troubleshoot something I'm also trying to learn. The book has lots of nice inline graphics to show where to find buttons and menus on the very busy Xcode interface, but many of them just don't match what I see. I would blame apple for making changes that are not backward compatible, but even the first link to the book's website doesn't work. I have bought several other O'Reilly books and been very satisfied with them. They really dropped the ball on this one.Can anyone suggest a better book for learning Swift?

excellent quality and great timing delivery ALL perfect

This book is already obsolete, if you want to do MacOS development. The example in this book uses XIBs to develop the user interface. The templates or MacOS apps in the latest versions of XCode do not have an option to not use storyboards for a new project. While there seem to be ways to work around this, these don't appear to be for beginers, and don't seem to be covered in this book.I bought this book because I'm moving from Objective C to swift, and adopting storyboards for MacOS development. I'm sorry I bought it. It might be OK for iOS, but not for MacOS and I'm not sure about 'beyond'.

I agree this book has some serious flaws. It reads nice and clear. However, when you start to follow the examples and code provided, you realize it doesn't work, so you spend a lot of time trying to fix the errors. Perhaps because Apple keeps changing things, but this makes the book outdated, and a waste of time if you are trying to learn this for the first time. Not sure if there is a better book out there. However, this one is currently useless.

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Learning Swift: Building Apps for macOS, iOS, and Beyond PDF

Learning Swift: Building Apps for macOS, iOS, and Beyond PDF

Learning Swift: Building Apps for macOS, iOS, and Beyond PDF
Learning Swift: Building Apps for macOS, iOS, and Beyond PDF

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